Most of the people that i encounter use Cross Slash over Omni too due to this. Cloud's alternate amiibo based on his Advent Children costume. Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Thus, Cloud's doubles representation is much stronger in comparison to his singles results, with smashers like MVD and Nairo using him to great success. Has some startup (15 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has long range in front of, above, and slightly behind Cloud. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. License. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. Just keep holding shield or roll away for extra safety. Cloud is a veteran fighter in Super Smash Bros. This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. Bronol. Standard fit, order a size down if you prefer less oversized. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. No-no-no, we are not going to spoil you the experience of playing FFVII! Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. It’s amazing how Super Smash Bros. In addition to its aforementioned weaknesses in regard to recovery, Climhazzard is also very punishable if shielded and easily DI'd out of, while all of his specials only boast KO power when they are boosted by the Limit Break. Cloud was slightly nerfed in update 1.1.5. Ultimate, a character from Fire Emblem Awakening. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. Ultimate. Despite his aerial maneuverability and an effective wall jump, Climhazzard gains very little height and no horizontal distance; its inability to sweetspot edges for most of its duration also leaves him vulnerable to gimping. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. This page was last edited on December 4, 2020, at 10:59. You can activate Cloud Smash Ultimate combo by pressing the B button two more times. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. These factors make Cloud's recovery somewhat comparable to that of Little Mac, Ganondorf and Dr. Mario, in the sense that it is one of the riskiest and most ineffective without use of his wall jump or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. For other Super Smash Bros. Let’s talk about his personality and his moves/attacks. Despite his strengths, Cloud has his fair share of flaws. Ultimate, you should defeat him on the Midgar stage. unreactable bullshit. If the special button is pressed again, it is followed with a descending reverse gripped slash. Also, his down special at full limit kills super early, especially if you can land it on a platform or mid air as it sends opponents straight up. The developers changed the stats to make the guy not so powerful. Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. Side Special - Cross Slash. For other uses, see Cloud Strife. Step 1: U.A.I.R. Fit Guide. In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. Video length. Cloud's Smash attacks are potent KO options due to their range and power, though to compensate they have a long startup. Such a mix of characters is an absolutely unique feature of SSBU! Add to cart. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. Standard fit, order a size up if you prefer a looser fit. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. Ultimate connects so different gaming worlds! Despite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament standings, with a large playerbase that either use him as a main or as a fallback pocket character. Cloud alongside Wii Fit Trainer and Lucario around the Summon Materia. If you choose to play Bayonetta, you get some hack-and-slash spirit in your fights. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. For a gallery of Cloud's hitboxes, see here. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. The move is often difficult to punish due to its high range, especially when autocanceled. Cloud with a Mii Fighter wearing the Chocobo hat. You can meet here heroes from lots of franchises - and of course, players who enjoy them. These sound effects originate from, His idle stance is identical to his battle stance in later appearances such as the, The greenish coloration of the Buster Sword's trail is a reference to, Cloud's body emits blue Mako when his Limit Break is fully charged. Updates. Catch up on their Super Smash Bros. He brings a classic Nintendo atmosphere to the game. However, Cloud has some severe flaws. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. 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